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https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git
synced 2026-05-15 01:22:37 -07:00
ENABLE_GCODE_VIEWER -> Removed options_120_solid shader
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@@ -2479,8 +2479,8 @@ void GCodeViewer::render_statistics() const
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void GCodeViewer::render_shaders_editor() const
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{
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auto set_shader = [this](const std::string& shader) {
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unsigned char begin_id = buffer_id(GCodeProcessor::EMoveType::Retract);
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unsigned char end_id = buffer_id(GCodeProcessor::EMoveType::Custom_GCode);
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unsigned char begin_id = buffer_id(EMoveType::Retract);
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unsigned char end_id = buffer_id(EMoveType::Custom_GCode);
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for (unsigned char i = begin_id; i <= end_id; ++i) {
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m_buffers[i].shader = shader;
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}
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@@ -2497,7 +2497,6 @@ void GCodeViewer::render_shaders_editor() const
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if (ImGui::TreeNode("GLSL version")) {
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ImGui::RadioButton("1.10 (low end PCs)", &m_shaders_editor.points.shader_version, 0);
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ImGui::RadioButton("1.20 flat (billboards) [default]", &m_shaders_editor.points.shader_version, 1);
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ImGui::RadioButton("1.20 solid (spheres)", &m_shaders_editor.points.shader_version, 2);
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ImGui::TreePop();
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}
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@@ -2505,7 +2504,6 @@ void GCodeViewer::render_shaders_editor() const
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{
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case 0: { set_shader("options_110"); break; }
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case 1: { set_shader("options_120_flat"); break; }
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case 2: { set_shader("options_120_solid"); break; }
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}
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if (ImGui::TreeNode("Options")) {
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