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GLCanvas3D -> added support for cursor change and change cursor when using SLA support gizmo rectangle selection
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@@ -27,8 +27,8 @@ public:
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std::vector<unsigned int> end_dragging(const Camera& camera, const std::vector<Vec3d>& points);
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void render() const;
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bool is_active() const { return m_status != Off; }
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bool is_dragging() const { return m_status != Off; }
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EState get_status() const { return m_status; }
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