Initial release

This commit is contained in:
Jake
2026-05-11 19:29:55 +01:00
commit d4d1215874
16967 changed files with 4075897 additions and 0 deletions

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#version 110
uniform vec4 uniform_color;
uniform float emission_factor;
// x = tainted, y = specular;
varying vec2 intensity;
void main()
{
gl_FragColor = vec4(vec3(intensity.y) + uniform_color.rgb * (intensity.x + emission_factor), uniform_color.a);
}