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synced 2026-05-18 03:19:06 -07:00
Removed unused methods
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@@ -743,21 +743,6 @@ void ModelObject::rotate(float angle, const Vec3d& axis)
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this->invalidate_bounding_box();
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}
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void ModelObject::transform(const float* matrix3x4)
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{
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if (matrix3x4 == nullptr)
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return;
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for (ModelVolume* v : volumes)
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{
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v->mesh.transform(matrix3x4);
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v->m_convex_hull.transform(matrix3x4);
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}
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this->origin_translation = Vec3d::Zero();
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this->invalidate_bounding_box();
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}
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void ModelObject::mirror(const Axis &axis)
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{
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for (ModelVolume *v : this->volumes)
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