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https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git
synced 2026-05-17 08:55:30 -07:00
Code cleanup
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@@ -136,29 +136,11 @@ void GLTexture::render_texture(unsigned int tex_id, float left, float right, flo
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::glBindTexture(GL_TEXTURE_2D, (GLuint)tex_id);
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//###############################################################################################################################
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::glBegin(GL_TRIANGLES);
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::glTexCoord2f(0.0f, 1.0f); ::glVertex2f(left, bottom);
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::glTexCoord2f(1.0f, 1.0f); ::glVertex2f(right, bottom);
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::glTexCoord2f(1.0f, 0.0f); ::glVertex2f(right, top);
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::glTexCoord2f(1.0f, 0.0f); ::glVertex2f(right, top);
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::glTexCoord2f(0.0f, 0.0f); ::glVertex2f(left, top);
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::glTexCoord2f(0.0f, 1.0f); ::glVertex2f(left, bottom);
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/*
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::glBegin(GL_QUADS);
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::glTexCoord2f(0.0f, 1.0f); ::glVertex2f(left, bottom);
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::glTexCoord2f(1.0f, 1.0f); ::glVertex2f(right, bottom);
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::glTexCoord2f(1.0f, 0.0f); ::glVertex2f(right, top);
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::glTexCoord2f(0.0f, 0.0f); ::glVertex2f(left, top);
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*/
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// ::glTexCoord2f(0.0f, 1.0f); ::glVertex3f(left, bottom, 0.0f);
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// ::glTexCoord2f(1.0f, 1.0f); ::glVertex3f(right, bottom, 0.0f);
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// ::glTexCoord2f(1.0f, 0.0f); ::glVertex3f(right, top, 0.0f);
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// ::glTexCoord2f(0.0f, 0.0f); ::glVertex3f(left, top, 0.0f);
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//###############################################################################################################################
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::glEnd();
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::glBindTexture(GL_TEXTURE_2D, 0);
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