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https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git
synced 2026-06-01 06:29:13 -07:00
3DScene load_object method moved to c++
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@@ -165,18 +165,16 @@ sub new {
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# convert scene volume to model object volume
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$self->reload_tree(($volume_idx == -1) ? undef : $canvas->volumes->[$volume_idx]->volume_idx);
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});
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Slic3r::GUI::_3DScene::load_model_object($canvas, $self->{model_object}, 0, [0]);
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Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas);
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Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ Slic3r::GUI::_3DScene::get_volumes_bounding_box($canvas)->size }));
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# $canvas->on_select(sub {
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# my ($volume_idx) = @_;
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# # convert scene volume to model object volume
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# $self->reload_tree(($volume_idx == -1) ? undef : $canvas->volumes->[$volume_idx]->volume_idx);
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# });
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#==============================================================================================================================
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$canvas->load_object($self->{model_object}, undef, undef, [0]);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas);
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Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ Slic3r::GUI::_3DScene::get_volumes_bounding_box($canvas)->size }));
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# $canvas->load_object($self->{model_object}, undef, undef, [0]);
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# $canvas->set_auto_bed_shape;
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#==============================================================================================================================
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$canvas->SetSize([500,700]);
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@@ -514,14 +512,13 @@ sub _parts_changed {
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$self->reload_tree;
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if ($self->{canvas}) {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
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# $self->{canvas}->reset_objects;
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#==============================================================================================================================
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$self->{canvas}->load_object($self->{model_object});
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
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Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $self->{model_object}, 0, [0]);
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Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas});
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Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas});
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Slic3r::GUI::_3DScene::render($self->{canvas});
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# $self->{canvas}->reset_objects;
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# $self->{canvas}->load_object($self->{model_object});
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# $self->{canvas}->zoom_to_volumes;
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# $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config});
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# $self->{canvas}->Render;
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@@ -567,10 +564,11 @@ sub _update_canvas {
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if ($self->{canvas}) {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
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Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
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Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $self->{model_object}, 0, [0]);
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# $self->{canvas}->reset_objects;
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# $self->{canvas}->load_object($self->{model_object});
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#==============================================================================================================================
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$self->{canvas}->load_object($self->{model_object});
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# restore selection, if any
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if (my $itemData = $self->get_selection) {
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@@ -607,13 +605,12 @@ sub _update {
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my @objects = ();
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push @objects, $self->{model_object};
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
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# $self->{canvas}->reset_objects;
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#==============================================================================================================================
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$self->{canvas}->load_object($_, undef, [0]) for @objects;
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
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Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $_, 0, [0]) for @objects;
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Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas});
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Slic3r::GUI::_3DScene::render($self->{canvas});
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# $self->{canvas}->reset_objects;
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# $self->{canvas}->load_object($_, undef, [0]) for @objects;
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# $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config});
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# $self->{canvas}->Render;
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#==============================================================================================================================
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