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Experiment with spherical cursor (painting gizmos)
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@@ -119,6 +119,8 @@ void GLGizmoPainterBase::render_triangles(const Selection& selection) const
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void GLGizmoPainterBase::render_cursor_circle() const
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{
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return;
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const Camera& camera = wxGetApp().plater()->get_camera();
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float zoom = (float)camera.get_zoom();
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float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
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