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Cleanup lines resulting from plane intersection before detecting polygons. This allows for more tolerance with dirty models. Performance impact depends on how many layers are detected as dirty. #16 #28
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@@ -2,12 +2,10 @@ package Slic3r::Print;
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use Moo;
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use Math::Clipper ':all';
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use Slic3r::Geometry qw(X Y);
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use Slic3r::Geometry::Clipper qw(explode_expolygons safety_offset diff_ex intersection_ex);
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use XXX;
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use constant X => 0;
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use constant Y => 1;
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has 'x_length' => (
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is => 'ro',
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required => 1,
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