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Tech ENABLE_ALLOW_NEGATIVE_Z->Fixed object popping up after editing layer range fields
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@@ -308,7 +308,11 @@ public:
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void center_around_origin(bool include_modifiers = true);
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#if ENABLE_ALLOW_NEGATIVE_Z
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void ensure_on_bed(bool allow_negative_z = false);
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#else
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void ensure_on_bed();
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#endif // ENABLE_ALLOW_NEGATIVE_Z
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void translate_instances(const Vec3d& vector);
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void translate_instance(size_t instance_idx, const Vec3d& vector);
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void translate(const Vec3d &vector) { this->translate(vector(0), vector(1), vector(2)); }
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