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Fixed build on Mac
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@@ -4229,7 +4229,7 @@ void GLCanvas3D::update_ui_from_settings()
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BOOST_LOG_TRIVIAL(debug) << "GLCanvas3D: Scaling factor: " << new_scaling;
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#if ENABLE_NON_STATIC_CANVAS_MANAGER
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camera.set_zoom(camera.get_zoom() * new_scaling / orig_scaling);
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wxGetApp().plater()->get_camera().set_zoom(camera.get_zoom() * new_scaling / orig_scaling);
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#else
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m_camera.set_zoom(m_camera.get_zoom() * new_scaling / orig_scaling);
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#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
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