mirror of
https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git
synced 2026-05-21 05:19:13 -07:00
Legend texture moved to c++
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@@ -1903,6 +1903,11 @@ void _3DScene::enable_warning_texture(wxGLCanvas* canvas, bool enable)
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s_canvas_mgr.enable_warning_texture(canvas, enable);
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}
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void _3DScene::enable_legend_texture(wxGLCanvas* canvas, bool enable)
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{
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s_canvas_mgr.enable_legend_texture(canvas, enable);
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}
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void _3DScene::zoom_to_bed(wxGLCanvas* canvas)
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{
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s_canvas_mgr.zoom_to_bed(canvas);
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@@ -1938,6 +1943,11 @@ void _3DScene::render_warning_texture(wxGLCanvas* canvas)
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s_canvas_mgr.render_warning_texture(canvas);
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}
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void _3DScene::render_legend_texture(wxGLCanvas* canvas)
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{
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s_canvas_mgr.render_legend_texture(canvas);
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}
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void _3DScene::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top)
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{
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s_canvas_mgr.render_texture(canvas, tex_id, left, right, bottom, top);
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@@ -591,6 +591,7 @@ public:
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static bool is_layers_editing_enabled(wxGLCanvas* canvas);
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static void enable_warning_texture(wxGLCanvas* canvas, bool enable);
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static void enable_legend_texture(wxGLCanvas* canvas, bool enable);
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static void zoom_to_bed(wxGLCanvas* canvas);
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static void zoom_to_volumes(wxGLCanvas* canvas);
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@@ -600,6 +601,7 @@ public:
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static void render_axes(wxGLCanvas* canvas);
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static void render_cutting_plane(wxGLCanvas* canvas);
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static void render_warning_texture(wxGLCanvas* canvas);
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static void render_legend_texture(wxGLCanvas* canvas);
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static void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top);
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@@ -412,6 +412,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
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, m_dirty(true)
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, m_apply_zoom_to_volumes_filter(false)
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, m_warning_texture_enabled(false)
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, m_legend_texture_enabled(false)
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{
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}
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@@ -688,6 +689,11 @@ void GLCanvas3D::enable_warning_texture(bool enable)
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m_warning_texture_enabled = enable;
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}
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void GLCanvas3D::enable_legend_texture(bool enable)
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{
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m_legend_texture_enabled = enable;
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}
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void GLCanvas3D::zoom_to_bed()
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{
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_zoom_to_bounding_box(bed_bounding_box());
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@@ -770,7 +776,7 @@ void GLCanvas3D::render_warning_texture()
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float zoom = get_camera_zoom();
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float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
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float l = (-0.5f * (float)w) * inv_zoom;
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float t = (-0.5f * cnv_size.second + (float)h) * inv_zoom;
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float t = (-0.5f * (float)cnv_size.second + (float)h) * inv_zoom;
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float r = l + (float)w * inv_zoom;
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float b = t - (float)h * inv_zoom;
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@@ -782,6 +788,38 @@ void GLCanvas3D::render_warning_texture()
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}
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}
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void GLCanvas3D::render_legend_texture()
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{
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if (!m_legend_texture_enabled)
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return;
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// If the legend texture has not been loaded into the GPU, do it now.
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unsigned int tex_id = _3DScene::finalize_legend_texture();
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if (tex_id > 0)
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{
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unsigned int w = _3DScene::get_legend_texture_width();
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unsigned int h = _3DScene::get_legend_texture_height();
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if ((w > 0) && (h > 0))
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{
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::glDisable(GL_DEPTH_TEST);
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::glPushMatrix();
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::glLoadIdentity();
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std::pair<int, int> cnv_size = _get_canvas_size();
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float zoom = get_camera_zoom();
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float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
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float l = (-0.5f * (float)cnv_size.first) * inv_zoom;
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float t = (0.5f * (float)cnv_size.second) * inv_zoom;
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float r = l + (float)w * inv_zoom;
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float b = t - (float)h * inv_zoom;
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render_texture(tex_id, l, r, b, t);
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::glPopMatrix();
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::glEnable(GL_DEPTH_TEST);
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}
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}
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}
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void GLCanvas3D::render_texture(unsigned int tex_id, float left, float right, float bottom, float top)
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{
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::glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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@@ -152,6 +152,7 @@ private:
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bool m_dirty;
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bool m_apply_zoom_to_volumes_filter;
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bool m_warning_texture_enabled;
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bool m_legend_texture_enabled;
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PerlCallback m_on_viewport_changed_callback;
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@@ -215,6 +216,7 @@ public:
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bool is_layers_editing_enabled() const;
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void enable_warning_texture(bool enable);
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void enable_legend_texture(bool enable);
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void zoom_to_bed();
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void zoom_to_volumes();
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@@ -224,6 +226,7 @@ public:
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void render_axes();
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void render_cutting_plane();
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void render_warning_texture();
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void render_legend_texture();
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void render_texture(unsigned int tex_id, float left, float right, float bottom, float top);
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@@ -362,6 +362,13 @@ void GLCanvas3DManager::enable_warning_texture(wxGLCanvas* canvas, bool enable)
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it->second->enable_warning_texture(enable);
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}
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void GLCanvas3DManager::enable_legend_texture(wxGLCanvas* canvas, bool enable)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->enable_legend_texture(enable);
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}
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void GLCanvas3DManager::zoom_to_bed(wxGLCanvas* canvas)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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@@ -411,6 +418,13 @@ void GLCanvas3DManager::render_warning_texture(wxGLCanvas* canvas)
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it->second->render_warning_texture();
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}
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void GLCanvas3DManager::render_legend_texture(wxGLCanvas* canvas)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->render_legend_texture();
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}
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void GLCanvas3DManager::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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@@ -101,6 +101,7 @@ public:
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bool is_layers_editing_enabled(wxGLCanvas* canvas) const;
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void enable_warning_texture(wxGLCanvas* canvas, bool enable);
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void enable_legend_texture(wxGLCanvas* canvas, bool enable);
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void zoom_to_bed(wxGLCanvas* canvas);
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void zoom_to_volumes(wxGLCanvas* canvas);
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@@ -110,6 +111,7 @@ public:
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void render_axes(wxGLCanvas* canvas);
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void render_cutting_plane(wxGLCanvas* canvas);
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void render_warning_texture(wxGLCanvas* canvas);
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void render_legend_texture(wxGLCanvas* canvas);
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void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top);
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