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https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git
synced 2026-05-29 16:50:18 -07:00
reload_scene method of 3D class moved to c++
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@@ -254,6 +254,20 @@ void GLCanvas3DManager::select_volume(wxGLCanvas* canvas, unsigned int id)
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it->second->select_volume(id);
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}
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void GLCanvas3DManager::update_volumes_selection(wxGLCanvas* canvas, const std::vector<int>& selections)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->update_volumes_selection(selections);
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}
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void GLCanvas3DManager::set_objects_selections(wxGLCanvas* canvas, const std::vector<int>& selections)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->set_objects_selections(selections);
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}
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void GLCanvas3DManager::set_config(wxGLCanvas* canvas, DynamicPrintConfig* config)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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@@ -348,6 +362,12 @@ bool GLCanvas3DManager::is_shader_enabled(wxGLCanvas* canvas) const
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return (it != m_canvases.end()) ? it->second->is_shader_enabled() : false;
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}
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bool GLCanvas3DManager::is_reload_delayed(wxGLCanvas* canvas) const
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{
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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return (it != m_canvases.end()) ? it->second->is_reload_delayed() : false;
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}
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void GLCanvas3DManager::enable_layers_editing(wxGLCanvas* canvas, bool enable)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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@@ -481,6 +501,13 @@ std::vector<int> GLCanvas3DManager::load_object(wxGLCanvas* canvas, const Model*
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return (it != m_canvases.end()) ? it->second->load_object(*model, obj_idx) : std::vector<int>();
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}
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void GLCanvas3DManager::reload_scene(wxGLCanvas* canvas, bool force)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->reload_scene(force);
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}
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void GLCanvas3DManager::load_print_toolpaths(wxGLCanvas* canvas)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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