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Replaced all "long long" types with int64_t
Replaced all "unsigned long long" types with uint64_t. These "new" types better communicate their meaning and they are guaranteed to behave the same on all platforms & compilers.
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@@ -1681,7 +1681,7 @@ void GLCanvas3D::render()
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imgui.begin(std::string("Render statistics"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
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imgui.text("Last frame:");
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ImGui::SameLine();
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long long average = m_render_stats.get_average();
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int64_t average = m_render_stats.get_average();
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imgui.text(std::to_string(average));
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ImGui::SameLine();
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imgui.text("ms");
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