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Integrated SLAPrint into background processing.
Fixed couple of compiler warnings.
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@@ -622,7 +622,8 @@ public:
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// Set the print_volume_state of PrintObject::instances,
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// return total number of printable objects.
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unsigned int update_print_volume_state(const BoundingBoxf3 &print_volume);
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void center_instances_around_point(const Vec2d &point);
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// Returns true if any ModelObject was modified.
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bool center_instances_around_point(const Vec2d &point);
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void translate(coordf_t x, coordf_t y, coordf_t z) { for (ModelObject *o : this->objects) o->translate(x, y, z); }
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TriangleMesh mesh() const;
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bool arrange_objects(coordf_t dist, const BoundingBoxf* bb = NULL);
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