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Rewritten half-edge traversal in a more robust way. Includes first medial axis unit test
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@@ -420,6 +420,7 @@ TriangleMeshSlicer::slice(const std::vector<float> &z, std::vector<ExPolygons>*
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layers->resize(z.size());
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for (std::vector<Polygons>::const_iterator loops = layers_p.begin(); loops != layers_p.end(); ++loops) {
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#ifdef SLIC3R_DEBUG
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size_t layer_id = loops - layers_p.begin();
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printf("Layer %zu (slice_z = %.2f): ", layer_id, z[layer_id]);
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#endif
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