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Follow-up of 1a91add2e6 -> Improvements to tighter camera frustrum to reduce z-fighting
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@@ -1590,8 +1590,8 @@ void GLCanvas3D::render()
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if (m_camera.requires_zoom_to_bed)
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{
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zoom_to_bed();
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const Size& cnv_size = get_canvas_size();
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_resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
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// const Size& cnv_size = get_canvas_size();
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// _resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
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m_camera.requires_zoom_to_bed = false;
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}
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