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synced 2026-05-16 02:02:42 -07:00
Renamed shaders
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@@ -36,9 +36,9 @@ std::pair<bool, std::string> GLShadersManager::init()
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// used to render options in gcode preview
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valid &= append_shader("options_110", { "options_110.vs", "options_110.fs" });
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if (GUI::wxGetApp().is_glsl_version_greater_or_equal_to(1, 20))
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valid &= append_shader("options_120_flat", { "options_120_flat.vs", "options_120_flat.fs" });
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valid &= append_shader("options_120", { "options_120.vs", "options_120.fs" });
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// used to render extrusion and travel paths in gcode preview
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valid &= append_shader("toolpaths", { "toolpaths.vs", "toolpaths.fs" });
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valid &= append_shader("toolpaths_lines", { "toolpaths_lines.vs", "toolpaths_lines.fs" });
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// used to render objects in 3d editor
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valid &= append_shader("gouraud", { "gouraud.vs", "gouraud.fs" });
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// used to render variable layers heights in 3d editor
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