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AABB: Some further polishing and a reference to an SSE implementation
of the 3D Box vs. ray intersection implementation.
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@@ -16,7 +16,6 @@
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#include <igl/ray_mesh_intersect.h>
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#include <igl/point_mesh_squared_distance.h>
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#include <igl/remove_duplicate_vertices.h>
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#include <igl/collapse_small_triangles.h>
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#include <igl/signed_distance.h>
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#include <igl/random_dir.h>
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#ifdef _MSC_VER
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