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https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git
synced 2026-05-21 17:39:10 -07:00
Store object and volume names in the new 'name' property instead of relying on material id
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@@ -186,6 +186,7 @@ ModelObject::ModelObject(Model *model)
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ModelObject::ModelObject(Model *model, const ModelObject &other)
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: model(model),
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name(other.name),
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input_file(other.input_file),
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instances(),
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volumes(),
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@@ -321,7 +322,8 @@ ModelVolume::ModelVolume(ModelObject* object, const TriangleMesh &mesh)
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{}
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ModelVolume::ModelVolume(ModelObject* object, const ModelVolume &other)
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: object(object), mesh(other.mesh), config(other.config), modifier(other.modifier)
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: object(object), name(other.name), mesh(other.mesh), config(other.config),
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modifier(other.modifier)
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{
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this->material_id(other.material_id());
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}
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@@ -87,6 +87,7 @@ class ModelObject
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{
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friend class Model;
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public:
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std::string name;
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std::string input_file;
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ModelInstancePtrs instances;
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ModelVolumePtrs volumes;
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@@ -138,6 +139,7 @@ class ModelVolume
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{
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friend class ModelObject;
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public:
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std::string name;
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TriangleMesh mesh;
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DynamicPrintConfig config;
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bool modifier;
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