mirror of
https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git
synced 2026-05-14 19:12:38 -07:00
Fix of #5007 - "Reload from disk" causes objects converted to inches to revert to mm
This commit is contained in:
@@ -465,8 +465,11 @@ void Model::convert_from_imperial_units()
|
||||
{
|
||||
double in_to_mm = 25.4;
|
||||
for (ModelObject* obj : this->objects)
|
||||
if (obj->get_object_stl_stats().volume < 9.0) // 9 = 3*3*3;
|
||||
if (obj->get_object_stl_stats().volume < 9.0) { // 9 = 3*3*3;
|
||||
obj->scale_mesh_after_creation(Vec3d(in_to_mm, in_to_mm, in_to_mm));
|
||||
for (ModelVolume* v : obj->volumes)
|
||||
v->source.is_converted_from_inches = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Model::adjust_min_z()
|
||||
@@ -1053,12 +1056,16 @@ void ModelObject::convert_units(ModelObjectPtrs& new_objects, bool from_imperial
|
||||
assert(vol->config.id().valid());
|
||||
assert(vol->config.id() != volume->config.id());
|
||||
vol->set_material(volume->material_id(), *volume->material());
|
||||
vol->source.input_file = volume->source.input_file;
|
||||
vol->source.object_idx = (int)new_objects.size();
|
||||
vol->source.volume_idx = vol_idx;
|
||||
|
||||
// Perform conversion
|
||||
if (volume_idxs.empty() ||
|
||||
std::find(volume_idxs.begin(), volume_idxs.end(), vol_idx) != volume_idxs.end()) {
|
||||
vol->scale_geometry_after_creation(versor);
|
||||
vol->set_offset(versor.cwiseProduct(volume->get_offset()));
|
||||
vol->source.is_converted_from_inches = from_imperial;
|
||||
}
|
||||
else
|
||||
vol->set_offset(volume->get_offset());
|
||||
@@ -1798,6 +1805,14 @@ void ModelVolume::transform_this_mesh(const Matrix3d &matrix, bool fix_left_hand
|
||||
this->set_new_unique_id();
|
||||
}
|
||||
|
||||
void ModelVolume::convert_from_imperial_units()
|
||||
{
|
||||
double in_to_mm = 25.4;
|
||||
this->scale_geometry_after_creation(Vec3d(in_to_mm, in_to_mm, in_to_mm));
|
||||
this->set_offset(Vec3d(0, 0, 0));
|
||||
this->source.is_converted_from_inches = true;
|
||||
}
|
||||
|
||||
void ModelInstance::transform_mesh(TriangleMesh* mesh, bool dont_translate) const
|
||||
{
|
||||
mesh->transform(get_matrix(dont_translate));
|
||||
|
||||
Reference in New Issue
Block a user