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Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_canvas_manager
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@@ -2051,7 +2051,7 @@ void GLCanvas3D::render()
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// we need to set the mouse's scene position here because the depth buffer
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// could be invalidated by the following gizmo render methods
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// this position is used later into on_mouse() to drag the objects
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m_mouse.scene_position = _mouse_to_3d(m_mouse.position.cast<int>());
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m_mouse.scene_position = _mouse_to_3d(m_mouse.position.cast<coord_t>());
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_render_current_gizmo();
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_render_selection_sidebar_hints();
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