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https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git
synced 2026-05-26 02:30:29 -07:00
Added force_full_scene_refresh parameter to the 3DScene::refresh()
function to force a refresh of all GLVolumes. Currently this hack is used by the Platter::arrange() function only, and ideally we should replace this parameter with a smarter 3DScene::refresh() function, which would check for the transformation matrices as well.
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@@ -3767,7 +3767,7 @@ void GLCanvas3D::mirror_selection(Axis axis)
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// 3) SLA support meshes for their respective ModelObjects / ModelInstances
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// 4) Wipe tower preview
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// 5) Out of bed collision status & message overlay (texture)
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void GLCanvas3D::reload_scene(bool force)
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void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_refresh)
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{
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if ((m_canvas == nullptr) || (m_config == nullptr) || (m_model == nullptr))
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return;
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@@ -3809,7 +3809,7 @@ void GLCanvas3D::reload_scene(bool force)
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glvolumes_new.reserve(m_volumes.volumes.size());
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auto model_volume_state_lower = [](const ModelVolumeState &m1, const ModelVolumeState &m2) { return m1.geometry_id < m2.geometry_id; };
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m_reload_delayed = ! m_canvas->IsShown() && ! force;
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m_reload_delayed = ! m_canvas->IsShown() && ! refresh_immediately && ! force_full_scene_refresh;
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PrinterTechnology printer_technology = wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology();
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@@ -3866,7 +3866,7 @@ void GLCanvas3D::reload_scene(bool force)
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if (it != model_volume_state.end() && it->geometry_id == key.geometry_id)
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mvs = &(*it);
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}
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if (mvs == nullptr) {
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if (mvs == nullptr || force_full_scene_refresh) {
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// This GLVolume will be released.
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volume->release_geometry();
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if (! m_reload_delayed)
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