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Customizable use of 6 dof camera
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@@ -130,7 +130,7 @@ public:
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// rotate the camera on a sphere having center == m_target and radius == m_distance
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// using the given variations of spherical coordinates
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void rotate_on_sphere(double delta_azimut_rad, double delta_zenit_rad, bool apply_limit);
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void rotate_on_sphere(double delta_azimut_rad, double delta_zenit_rad);
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// rotate the camera around three axes parallel to the camera local axes and passing through m_target
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void rotate_local_around_target(const Vec3d& rotation_rad);
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