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Zoom max limit increased from 100 to 250
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@@ -127,7 +127,7 @@ public:
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void look_at(const Vec3d& position, const Vec3d& target, const Vec3d& up);
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void look_at(const Vec3d& position, const Vec3d& target, const Vec3d& up);
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double max_zoom() const { return 100.0; }
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double max_zoom() const { return 250.0; }
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double min_zoom() const;
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double min_zoom() const;
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private:
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private:
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