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1) Shader manager: Allow to override #defines programatically
when loading a shader file. 2) Conditional compilation of environmental mapping in gouraud.fs using 1)
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@@ -611,7 +611,7 @@ struct _3DScene
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static void point3_to_verts(const Vec3crd& point, double width, double height, GLVolume& volume);
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};
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static constexpr float BedEpsilon = EPSILON;
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static constexpr float BedEpsilon = float(EPSILON);
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}
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