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SLA auto supports: Work with support force deficit to sprinkle support points.
Use OpenGL emissive material to render support points.
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@@ -3,6 +3,8 @@
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#include "3DScene.hpp"
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#include "GUI.hpp"
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#include <string>
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#include <wx/clipbrd.h>
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#include <wx/platinfo.h>
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