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Lay flat - rotation is now done in one go directly about the necessary axis
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@@ -725,7 +725,7 @@ void ModelObject::scale(const Pointf3 &versor)
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this->invalidate_bounding_box();
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}
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void ModelObject::rotate(float angle, const Axis &axis)
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void ModelObject::rotate(float angle, const Pointf3& axis)
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{
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for (ModelVolume *v : this->volumes)
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{
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