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Use Vertex Buffer Objects for rendering of 3D volumes if possible.
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@@ -1353,7 +1353,7 @@ Polygons EdgeGrid::Grid::contours_simplified(coord_t offset) const
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return out;
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}
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#ifdef SLIC3R_GUI
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#if 0
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void EdgeGrid::save_png(const EdgeGrid::Grid &grid, const BoundingBox &bbox, coord_t resolution, const char *path)
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{
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unsigned int w = (bbox.max.x - bbox.min.x + resolution - 1) / resolution;
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