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C++ supports sketched, but not finalized yet. Slic3r is still using
the old Perl supports, but this time with the C++ fillers.
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@@ -149,12 +149,6 @@ PrintObject::clear_layers()
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this->delete_layer(i);
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}
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Layer*
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PrintObject::get_layer(int idx)
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{
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return this->layers.at(idx);
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}
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Layer*
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PrintObject::add_layer(int id, coordf_t height, coordf_t print_z, coordf_t slice_z)
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{
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