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New selection -> scaling wip
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@@ -62,7 +62,7 @@ public:
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// update scale values after scale unit changing or "gizmos"
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void update_scale_values();
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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void update_scale_values(const Vec3d& scaling_factor);
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void update_scale_value(const Vec3d& scaling_factor);
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#else
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void update_scale_values(double scaling_factor);
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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