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Small refactoring in Bed3D and GLShader
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@@ -26,6 +26,7 @@ public:
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bool set_uniform(const char *name, float value) const;
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bool set_uniform(const char* name, const float* matrix) const;
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bool set_uniform(const char* name, int value) const;
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void enable() const;
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void disable() const;
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