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Small refactoring in Bed3D and GLShader
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@@ -131,7 +131,7 @@ private:
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EType detect_type(const Pointfs& shape) const;
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#if ENABLE_TEXTURES_FROM_SVG
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void render_prusa(const std::string& key, bool bottom) const;
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void render_prusa_shader(unsigned int vertices_count, bool transparent) const;
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void render_prusa_shader(bool transparent) const;
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#else
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void render_prusa(const std::string &key, float theta, bool useVBOs) const;
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#endif // ENABLE_TEXTURES_FROM_SVG
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