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ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE -> Small refactoring
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@@ -267,7 +267,7 @@ std::vector<coordf_t> layer_height_profile_adaptive(
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int current_facet = 0;
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#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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while (slice_z <= slicing_params.object_print_z_height()) {
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double height = 999.0;
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double height = slicing_params.max_layer_height;
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#else
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double height = slicing_params.first_object_layer_height;
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while ((slice_z - height) <= slicing_params.object_print_z_height()) {
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