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ENABLE_3DCONNEXION_DEVICES -> Refactored Mouse3DController to be unaware of current active GLCanvas3D
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@@ -111,10 +111,6 @@ DPIFrame(NULL, wxID_ANY, "", wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_S
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}
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if(m_plater) m_plater->stop_jobs();
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#if ENABLE_3DCONNEXION_DEVICES
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if (m_plater != nullptr)
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m_plater->get_mouse3d_controller().set_canvas(nullptr);
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#endif // ENABLE_3DCONNEXION_DEVICES
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// Weird things happen as the Paint messages are floating around the windows being destructed.
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// Avoid the Paint messages by hiding the main window.
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