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synced 2026-05-26 02:30:29 -07:00
Include cleanup in Plater, GLCanvas3D and GLGizmosManager
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@@ -22,6 +22,8 @@
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#include "slic3r/GUI/PresetBundle.hpp"
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#include "slic3r/GUI/Tab.hpp"
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#include "slic3r/GUI/GUI_Preview.hpp"
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#include "slic3r/GUI/3DBed.hpp"
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#include "slic3r/GUI/Camera.hpp"
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#include "GUI_App.hpp"
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#include "GUI_ObjectList.hpp"
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@@ -3978,6 +3980,13 @@ Linef3 GLCanvas3D::mouse_ray(const Point& mouse_pos)
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return Linef3(_mouse_to_3d(mouse_pos, &z0), _mouse_to_3d(mouse_pos, &z1));
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}
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void GLCanvas3D::refresh_camera_scene_box()
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{
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m_camera.set_scene_box(scene_bounding_box());
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}
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double GLCanvas3D::get_size_proportional_to_max_bed_size(double factor) const
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{
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return factor * m_bed.get_bounding_box(false).max_size();
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