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1) New methods PrintObject::num_regions() and ::has_region() to make
the code more readable and to highlight where PrintObject::region_volumes are actually set and consumed. 2) Replaced Slic3r::clamp() with std::clamp(). They differ in the order of their parameters, thus hopefully no new bugs were introduced. 3) Some refactoring of MultiMaterialSegmentation for efficiency.
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@@ -271,7 +271,7 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
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ImGui::SameLine();
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float widget_align = ImGui::GetCursorPosX();
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ImGui::PushItemWidth(imgui.get_style_scaling() * 120.0f);
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m_adaptive_quality = clamp(0.0f, 1.f, m_adaptive_quality);
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m_adaptive_quality = std::clamp(m_adaptive_quality, 0.0f, 1.f);
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ImGui::SliderFloat("", &m_adaptive_quality, 0.0f, 1.f, "%.2f");
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ImGui::Separator();
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