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https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git
synced 2026-05-29 16:50:18 -07:00
Background processing in C++, WIP.
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@@ -51,8 +51,7 @@ void LayerRegion::slices_to_fill_surfaces_clipped()
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}
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}
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void
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LayerRegion::make_perimeters(const SurfaceCollection &slices, SurfaceCollection* fill_surfaces)
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void LayerRegion::make_perimeters(const SurfaceCollection &slices, SurfaceCollection* fill_surfaces)
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{
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this->perimeters.clear();
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this->thin_fills.clear();
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@@ -340,8 +339,7 @@ void LayerRegion::process_external_surfaces(const Layer* lower_layer)
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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}
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void
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LayerRegion::prepare_fill_surfaces()
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void LayerRegion::prepare_fill_surfaces()
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{
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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export_region_slices_to_svg_debug("2_prepare_fill_surfaces-initial");
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@@ -382,8 +380,7 @@ LayerRegion::prepare_fill_surfaces()
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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}
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double
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LayerRegion::infill_area_threshold() const
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double LayerRegion::infill_area_threshold() const
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{
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double ss = this->flow(frSolidInfill).scaled_spacing();
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return ss*ss;
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