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ENABLE_SHADERS_MANAGER set as default
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@@ -7,8 +7,6 @@
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#include <GL/glew.h>
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#if ENABLE_SHADERS_MANAGER
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namespace Slic3r {
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std::pair<bool, std::string> GLShadersManager::init()
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@@ -77,4 +75,3 @@ GLShaderProgram* GLShadersManager::get_current_shader()
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} // namespace Slic3r
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#endif // ENABLE_SHADERS_MANAGER
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