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WIP: Reworked slicing
1) Slicing code moved to TriangleMeshSlicer.cpp,hpp from TriangleMesh.cpp,hpp 2) Refactored to use as little as possible of admesh.
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@@ -5,6 +5,8 @@
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#include <condition_variable>
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#include <mutex>
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#include <boost/thread.hpp>
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#include <wx/event.h>
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#include "libslic3r/PrintBase.hpp"
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