Building igl statically and moving to the dep scripts

Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
This commit is contained in:
tamasmeszaros
2019-06-19 14:52:55 +02:00
parent 89e39e3895
commit 2ae2672ee9
1095 changed files with 181 additions and 5 deletions

View File

@@ -0,0 +1,184 @@
// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "lbs_matrix.h"
IGL_INLINE void igl::lbs_matrix(
const Eigen::MatrixXd & V,
const Eigen::MatrixXd & W,
Eigen::MatrixXd & M)
{
using namespace Eigen;
// Number of dimensions
const int dim = V.cols();
// Number of model points
const int n = V.rows();
// Number of skinning transformations/weights
const int m = W.cols();
// Assumes that first n rows of weights correspond to V
assert(W.rows() >= n);
M.resize(n,(dim+1)*m);
for(int j = 0;j<m;j++)
{
VectorXd Wj = W.block(0,j,V.rows(),1);
for(int i = 0;i<(dim+1);i++)
{
if(i<dim)
{
M.col(i + j*(dim+1)) =
Wj.cwiseProduct(V.col(i));
}else
{
M.col(i + j*(dim+1)).array() = W.block(0,j,V.rows(),1).array();
}
}
}
}
IGL_INLINE void igl::lbs_matrix_column(
const Eigen::MatrixXd & V,
const Eigen::MatrixXd & W,
Eigen::SparseMatrix<double>& M)
{
// number of mesh vertices
int n = V.rows();
assert(n == W.rows());
// dimension of mesh
int dim = V.cols();
// number of handles
int m = W.cols();
M.resize(n*dim,m*dim*(dim+1));
// loop over coordinates of mesh vertices
for(int x = 0; x < dim; x++)
{
// loop over mesh vertices
for(int j = 0; j < n; j++)
{
// loop over handles
for(int i = 0; i < m; i++)
{
// loop over cols of affine transformations
for(int c = 0; c < (dim+1); c++)
{
double value = W(j,i);
if(c<dim)
{
value *= V(j,c);
}
M.insert(x*n + j,x*m + c*m*dim + i) = value;
}
}
}
}
M.makeCompressed();
}
IGL_INLINE void igl::lbs_matrix_column(
const Eigen::MatrixXd & V,
const Eigen::MatrixXd & W,
Eigen::MatrixXd & M)
{
// number of mesh vertices
int n = V.rows();
assert(n == W.rows());
// dimension of mesh
int dim = V.cols();
// number of handles
int m = W.cols();
M.resize(n*dim,m*dim*(dim+1));
// loop over coordinates of mesh vertices
for(int x = 0; x < dim; x++)
{
// loop over mesh vertices
for(int j = 0; j < n; j++)
{
// loop over handles
for(int i = 0; i < m; i++)
{
// loop over cols of affine transformations
for(int c = 0; c < (dim+1); c++)
{
double value = W(j,i);
if(c<dim)
{
value *= V(j,c);
}
M(x*n + j,x*m + c*m*dim + i) = value;
}
}
}
}
}
IGL_INLINE void igl::lbs_matrix_column(
const Eigen::MatrixXd & V,
const Eigen::MatrixXd & W,
const Eigen::MatrixXi & WI,
Eigen::SparseMatrix<double>& M)
{
// number of mesh vertices
int n = V.rows();
assert(n == W.rows());
assert(n == WI.rows());
// dimension of mesh
int dim = V.cols();
// number of handles
int m = WI.maxCoeff()+1;
// max number of influencing handles
int k = W.cols();
assert(k == WI.cols());
M.resize(n*dim,m*dim*(dim+1));
// loop over coordinates of mesh vertices
for(int x = 0; x < dim; x++)
{
// loop over mesh vertices
for(int j = 0; j < n; j++)
{
// loop over handles
for(int i = 0; i < k; i++)
{
// loop over cols of affine transformations
for(int c = 0; c < (dim+1); c++)
{
double value = W(j,i);
if(c<dim)
{
value *= V(j,c);
}
if(value != 0)
{
M.insert(x*n + j,x*m + c*m*dim + WI(j,i)) = value;
}
}
}
}
}
M.makeCompressed();
}
IGL_INLINE void igl::lbs_matrix_column(
const Eigen::MatrixXd & V,
const Eigen::MatrixXd & W,
const Eigen::MatrixXi & WI,
Eigen::MatrixXd & M)
{
// Cheapskate wrapper
using namespace Eigen;
SparseMatrix<double> sM;
lbs_matrix_column(V,W,WI,sM);
M = MatrixXd(sM);
}