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TriangleSelector: 3MF loading and saving
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@@ -603,6 +603,7 @@ void TriangleSelector::deserialize(const std::map<int, std::vector<bool>> data)
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reset(); // dump any current state
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for (const auto& [triangle_id, code] : data) {
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assert(triangle_id < int(m_triangles.size()));
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assert(! code.empty());
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int processed_triangles = 0;
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struct ProcessingInfo {
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int facet_id = 0;
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