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FDM supports gizmo now uses VBOs instead of immediate mode
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@@ -232,6 +232,7 @@ const TriangleMesh* HollowedMesh::get_hollowed_mesh() const
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void Raycaster::on_update()
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{
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wxBusyCursor wait;
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const ModelObject* mo = get_pool()->selection_info()->model_object();
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if (! mo)
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