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https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git
synced 2026-06-01 18:50:24 -07:00
Merge remote-tracking branch 'origin/dev2' into dev_native
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@@ -248,11 +248,16 @@ public:
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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private:
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Vec3d m_offset; // in unscaled coordinates
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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Vec3d m_rotation; // Rotation around the three axes, in radians around mesh center point
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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public:
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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#if !ENABLE_MODELINSTANCE_3D_ROTATION
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double rotation; // Rotation around the Z axis, in radians around mesh center point
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#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
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double scaling_factor;
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#if !ENABLE_MODELINSTANCE_3D_OFFSET
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Vec2d offset; // in unscaled coordinates
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@@ -271,6 +276,14 @@ public:
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void set_offset(Axis axis, double offset) { m_offset(axis) = offset; }
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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const Vec3d& get_rotation() const { return m_rotation; }
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double get_rotation(Axis axis) const { return m_rotation(axis); }
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void set_rotation(const Vec3d& rotation);
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void set_rotation(Axis axis, double rotation);
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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// To be called on an external mesh
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void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
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// Calculate a bounding box of a transformed mesh. To be called on an external mesh.
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@@ -291,9 +304,15 @@ private:
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ModelObject* object;
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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ModelInstance(ModelObject *object) : m_rotation(Vec3d::Zero()), scaling_factor(1), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {}
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ModelInstance(ModelObject *object, const ModelInstance &other) :
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m_rotation(other.m_rotation), scaling_factor(other.scaling_factor), m_offset(other.m_offset), object(object), print_volume_state(PVS_Inside) {}
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#else
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ModelInstance(ModelObject *object) : rotation(0), scaling_factor(1), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {}
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ModelInstance(ModelObject *object, const ModelInstance &other) :
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rotation(other.rotation), scaling_factor(other.scaling_factor), m_offset(other.m_offset), object(object), print_volume_state(PVS_Inside) {}
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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#else
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ModelInstance(ModelObject *object) : rotation(0), scaling_factor(1), offset(Vec2d::Zero()), object(object), print_volume_state(PVS_Inside) {}
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ModelInstance(ModelObject *object, const ModelInstance &other) :
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