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Weird things happen as the Paint messages are floating around the windows being destructed.
Avoid the Paint messages by hiding the main window. Also the application closes much faster without these unnecessary screen refreshes. In addition, there were some crashes due to the Paint events sent to already destructed windows.
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@@ -96,6 +96,12 @@ wxFrame(NULL, wxID_ANY, SLIC3R_BUILD, wxDefaultPosition, wxDefaultSize, wxDEFAUL
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return;
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}
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// Weird things happen as the Paint messages are floating around the windows being destructed.
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// Avoid the Paint messages by hiding the main window.
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// Also the application closes much faster without these unnecessary screen refreshes.
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// In addition, there were some crashes due to the Paint events sent to already destructed windows.
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this->Show(false);
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// Save the slic3r.ini.Usually the ini file is saved from "on idle" callback,
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// but in rare cases it may not have been called yet.
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wxGetApp().app_config->save();
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