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https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git
synced 2026-05-31 18:09:33 -07:00
Bug fixes for the neighborhood detection
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@@ -95,98 +95,6 @@ void arrangeRectangles() {
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pconf.rotations = {0.0/*, Pi/2.0, Pi, 3*Pi/2*/};
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pconf.accuracy = 1.0f;
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// auto bincenter = ShapeLike::boundingBox<PolygonImpl>(bin).center();
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// pconf.object_function = [&bin, bincenter](
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// Placer::Pile pile, const Item& item,
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// double /*area*/, double norm, double penality) {
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// using pl = PointLike;
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// static const double BIG_ITEM_TRESHOLD = 0.2;
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// static const double GRAVITY_RATIO = 0.5;
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// static const double DENSITY_RATIO = 1.0 - GRAVITY_RATIO;
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// // We will treat big items (compared to the print bed) differently
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// NfpPlacer::Pile bigs;
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// bigs.reserve(pile.size());
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// for(auto& p : pile) {
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// auto pbb = ShapeLike::boundingBox(p);
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// auto na = std::sqrt(pbb.width()*pbb.height())/norm;
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// if(na > BIG_ITEM_TRESHOLD) bigs.emplace_back(p);
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// }
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// // Candidate item bounding box
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// auto ibb = item.boundingBox();
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// // Calculate the full bounding box of the pile with the candidate item
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// pile.emplace_back(item.transformedShape());
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// auto fullbb = ShapeLike::boundingBox(pile);
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// pile.pop_back();
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// // The bounding box of the big items (they will accumulate in the center
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// // of the pile
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// auto bigbb = bigs.empty()? fullbb : ShapeLike::boundingBox(bigs);
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// // The size indicator of the candidate item. This is not the area,
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// // but almost...
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// auto itemnormarea = std::sqrt(ibb.width()*ibb.height())/norm;
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// // Will hold the resulting score
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// double score = 0;
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// if(itemnormarea > BIG_ITEM_TRESHOLD) {
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// // This branch is for the bigger items..
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// // Here we will use the closest point of the item bounding box to
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// // the already arranged pile. So not the bb center nor the a choosen
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// // corner but whichever is the closest to the center. This will
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// // prevent unwanted strange arrangements.
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// auto minc = ibb.minCorner(); // bottom left corner
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// auto maxc = ibb.maxCorner(); // top right corner
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// // top left and bottom right corners
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// auto top_left = PointImpl{getX(minc), getY(maxc)};
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// auto bottom_right = PointImpl{getX(maxc), getY(minc)};
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// auto cc = fullbb.center(); // The gravity center
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// // Now the distnce of the gravity center will be calculated to the
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// // five anchor points and the smallest will be chosen.
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// std::array<double, 5> dists;
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// dists[0] = pl::distance(minc, cc);
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// dists[1] = pl::distance(maxc, cc);
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// dists[2] = pl::distance(ibb.center(), cc);
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// dists[3] = pl::distance(top_left, cc);
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// dists[4] = pl::distance(bottom_right, cc);
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// auto dist = *(std::min_element(dists.begin(), dists.end())) / norm;
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// // Density is the pack density: how big is the arranged pile
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// auto density = std::sqrt(fullbb.width()*fullbb.height()) / norm;
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// // The score is a weighted sum of the distance from pile center
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// // and the pile size
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// score = GRAVITY_RATIO * dist + DENSITY_RATIO * density;
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// } else if(itemnormarea < BIG_ITEM_TRESHOLD && bigs.empty()) {
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// // If there are no big items, only small, we should consider the
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// // density here as well to not get silly results
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// auto bindist = pl::distance(ibb.center(), bincenter) / norm;
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// auto density = std::sqrt(fullbb.width()*fullbb.height()) / norm;
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// score = GRAVITY_RATIO * bindist + DENSITY_RATIO * density;
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// } else {
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// // Here there are the small items that should be placed around the
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// // already processed bigger items.
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// // No need to play around with the anchor points, the center will be
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// // just fine for small items
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// score = pl::distance(ibb.center(), bigbb.center()) / norm;
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// }
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// if(!Placer::wouldFit(fullbb, bin)) score += norm;
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// return score;
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// };
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Packer::SelectionConfig sconf;
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// sconf.allow_parallel = false;
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// sconf.force_parallel = false;
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