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Fixed synchronization between Objects List and Object manipulator table
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@@ -1617,6 +1617,11 @@ void GLCanvas3D::Selection::clear()
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_update_type();
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m_bounding_box_dirty = true;
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#if ENABLE_IMPROVED_SIDEBAR_OBJECTS_MANIPULATION
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// resets the cache in the sidebar
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wxGetApp().obj_manipul()->reset_cache();
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#endif // ENABLE_IMPROVED_SIDEBAR_OBJECTS_MANIPULATION
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}
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// Update the selection based on the map from old indices to new indices after m_volumes changed.
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