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Implemented interface for updating 3DScene after set a focus to some editor
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@@ -3310,6 +3310,11 @@ void GLCanvas3D::handle_sidebar_focus_event(const std::string& opt_key, bool foc
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}
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}
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void GLCanvas3D::handle_layers_data_focus_event(const t_layer_height_range range, const EditorType type)
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{
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printf("min_z = %.2f, max_z = %.2f, type=%d\n", range.first, range.second, type);
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}
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void GLCanvas3D::update_ui_from_settings()
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{
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#if ENABLE_RETINA_GL
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