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Fix of instance rotations from the side panel
in regard to instance synchronization.
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@@ -365,7 +365,8 @@ void ObjectManipulation::change_rotation_value(const Vec3d& rotation)
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if (selection.is_single_full_instance() || selection.requires_local_axes())
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transformation_type.set_independent();
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if (selection.is_single_full_instance()) {
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transformation_type.set_absolute();
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//FIXME GLCanvas3D::Selection::rotate() does not process absoulte rotations correctly: It does not recognize the axis index, which was changed.
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// transformation_type.set_absolute();
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transformation_type.set_local();
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}
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