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Apply avoid crossing perimeters also for supports.
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@@ -161,6 +161,8 @@ public:
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// Get a layer approximately at print_z.
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const Layer* get_layer_at_printz(coordf_t print_z, coordf_t epsilon) const;
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Layer* get_layer_at_printz(coordf_t print_z, coordf_t epsilon);
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// Get the first layer approximately bellow print_z.
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const Layer* get_first_layer_bellow_printz(coordf_t print_z, coordf_t epsilon) const;
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// print_z: top of the layer; slice_z: center of the layer.
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Layer* add_layer(int id, coordf_t height, coordf_t print_z, coordf_t slice_z);
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