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Sharing TriangleMesh objects between the front end (UI) and back end
(background processing)
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@@ -147,7 +147,7 @@ static bool stl_read(stl_file *stl, FILE *fp, int first_facet, bool first)
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rewind(fp);
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char normal_buf[3][32];
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for (uint32_t i = first_facet; i < stl->stats.number_of_facets; ++i) {
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for (uint32_t i = first_facet; i < stl->stats.number_of_facets; ++ i) {
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stl_facet facet;
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if (stl->stats.type == binary) {
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